// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "StartUserWidget.generated.h"

/**
 * 开始界面
 */
UCLASS()
class READWRITEINIPROJECT_API UStartUserWidget : public UUserWidget
{
	GENERATED_BODY()

public:
	
	// 创建文件按钮
	UPROPERTY()
	class UButton* CreateFileButton;

	// 创建文件内容
	UPROPERTY()
	class UEditableTextBox* CrateTextBox;

	// 写入Game.ini文件按钮
	UPROPERTY()
	class UButton* WriteGameIniButton;

	// 读取Game.ini文件按钮
	UPROPERTY()
	class UButton* ReadGameIniButton;

public:
	// 初始化界面
	virtual bool Initialize() override;

	
};
